There is no obvious dead zone, which implies that the pilot or cockpit are not properly shielded from either the main beams or sidelobe radiation-meaning you get radiated at all times, even if the radar is not directly pointed at you. Featuring MISC's sleek design sensibility and a bevy of upgraded high-tech mining tools, the 2947 Prospector perfectly balances form and functionality. All ship radars that we know of, except the GPR on the Prospector, radiate through the pilot and produce a 3D 360 degree radar picture of the space around a ship. For years, the Prospector has been the universe's preferred mining vessel for solo operators. Large amounts of radio frequency radiation directed into your body is not healthy. High-powered radars are not human friendly. One final note, and don't mistake, this criticism applies to all of the ships, especially the Hornet Tracker. The MISC Prospector is a small mining space ship, it features a front mounted telescopic arm for interchangeable mining lasers and four detachable storage containers. Having a GPR is what makes this ship, and likely the Orion, unique and best suited for the role of mini-mining. Prospector is not built as a tracking or combat ship, it has no need of super specialized scanners for detecting fighters. The ship is almost guaranteed to have a separate decent aerospace radar on it already. But whats the point? It doesn't suit any desired gameplay mechanics they want for the ship. Sure, 900 years in the future we can speculate that radars could do one or both things-in different modes. For an aerospace radar, its common to have an abstracted user interface that interprets the return graphically-dots moving about a scaled screen. In a GPR, you'll see a representation of the ground immediately underneath. Radars used to just give you an analog display-but that is complex and difficult and overall not fun for gameplay. The bounced radio frequency returns are then translated into a format suited for their purpose. The beams do not penetrate any objects they encounter, such as a detected ship, instead they bounce off. These are designed to detect, track and identify fast moving objects (cough, spaceships, cough) at great range. Juxtaposed to this are what I'll term aerospace radars. The materials you penetrate due to their composition, density and basic makeup are radar absorbent. This is because the use (comparatively low energy) UHF and VHF to achieve the effect of imaging underground. GPRs are designed to penetrate rock and surface materials to detect anomalies and underground structures. Either it is a ground penetrating radar or it is not. The problem with passing upward through the ship is that radars are specialized. Unless you work with radars, I don't think you should presume what is cinematic or realistic when it comes to them. Either way it's a cinematic over realistic either way as CR has known in his passed games. And whether it's on top or bottom it wouldn't have any problem with passing through the ship on the vertical,but it would have to literal turn the "radar" 90 degree. Assuming from the "radar" up and down position wouldn't be effective at all on the directed ground on which it landed on.
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